Sea Wonders v0.1cb
Sea Wonders / 海の不思議 » Devlog





//--- UPDATE 0.1c
- Changed the size of interface buttons on the left panel
- Removed the "asterisk" rotation animation during impulse scan operation
- Improved impulse scan effects and code
- Completely redesigned the submarine interface
- Reworked the "pressure" mechanics
- Spotlights can now be toggled on/off // Spotlights affect visibility and camera image quality
- Changed the operation principle of rotary switches in the signal recording terminal // Now they need to be rotated around their axis instead of left-right
- Completely overhauled fish behavior (neutral and predatory). They can now hunt each other based on status, hunger and other parameters
- Added new enemy: swarm
- Improved inventory (now groups items)
- Hull integrity is now also displayed in the submarine interface
- Updated some camera effects
- Moved sound settings to a separate menu (no more sudden loud sounds) (also replaced the sharp short-circuit sound with sonar)
- Added "restore default controls" option to control settings
- Combat mode
- Lever to activate combat mode
- Added three turret firing modes (heavy harpoon, acoustic gun, mines) (combat mode only works if at least one turret module is installed) // Heavy harpoon - Effective against medium and large enemies - Works as a beacon (marks target if impulse scanner is active) - Uses harpoons from inventory // Mines - Extremely effective against swarms and small enemies - Stuns and scares medium enemies - Useless against large ones - Works as a beacon when enemies swim nearby (marks target) - Notifies if mine was detonated/destroyed - Uses mines from inventory // Acoustic gun - Doesn't use ammunition - Long reload time - Highly effective against swarms and small enemies - Briefly stuns medium enemies
- Added electric damage, shock debuff and shock mines for mortar // Shock debuff only affects living organisms, visual effect only for submarine
- Removed camera diagnostics command (now info is displayed on dashboard)
- "Discard" and "Use" buttons in inventory are functional again
- Submarine no longer rotates while player is in interface or reactor is off
- Submarine will sink very slowly when reactor is off
- Cleaned up, fixed and improved submarine animations and sprites
- Fixed bug where scan progress wouldn't reset after scanning
- Changed speed display (experimental)
- Fixed sound that would keep playing if scan process was abruptly interrupted
- Added docking bay and related mechanics
- Improved physics and item pickup
- Drone now always faces nearest item when launched (if present)
- Added equipment damage notifications
- Changed damage mechanics (now all equipment can be damaged)
- 1 new achievement
//---MINI UPDATE 0.1ca
- Items are now easier to pick up with submarine (no need to aim cursor precisely)
- Control hints no longer obscure submarine/drone view
- Added interface to empty screens inside submarine
- Added hint for rotary switch operation
- Adjusted interior dust transparency
- Changed tether length for capsules and items
- Added pathfinding for drone. Now drone finds shortest path instead of phasing through space
- Fixed item pickup with drone
- Added CONFIDENTIALITY AGREEMENT to start screen
- 1 new achievement
//---MINI UPDATE 0.1cb
- Added ENLISTMENT AGREEMENT AND CLEARANCE CLASS ASSIGNMENT
Files
Sea Wonders 0.1ca.zip 180 MB
46 days ago
Get Sea Wonders / 海の不思議
Sea Wonders / 海の不思議
Descend, explore, survive - where the ocean breathes, and madness awakens
Status | In development |
Author | Red_Pixel.Sun |
Genre | Adventure |
Tags | Atmospheric, GameMaker, Horror, Indie, Pixel Art, scp, Singleplayer, underwater |
Languages | English, Japanese, Russian |
More posts
- Sea Wonders v0.1bApr 03, 2025
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