Sea Wonders v0.1cb


//--- UPDATE 0.1c

  • Changed the size of interface buttons on the left panel
  • Removed the "asterisk" rotation animation during impulse scan operation
  • Improved impulse scan effects and code
  • Completely redesigned the submarine interface
  • Reworked the "pressure" mechanics
  • Spotlights can now be toggled on/off // Spotlights affect visibility and camera image quality
  • Changed the operation principle of rotary switches in the signal recording terminal // Now they need to be rotated around their axis instead of left-right
  • Completely overhauled fish behavior (neutral and predatory). They can now hunt each other based on status, hunger and other parameters
  • Added new enemy: swarm
  • Improved inventory (now groups items)
  • Hull integrity is now also displayed in the submarine interface
  • Updated some camera effects
  • Moved sound settings to a separate menu (no more sudden loud sounds) (also replaced the sharp short-circuit sound with sonar)
  • Added "restore default controls" option to control settings
  • Combat mode
  • Lever to activate combat mode
  • Added three turret firing modes (heavy harpoon, acoustic gun, mines) (combat mode only works if at least one turret module is installed) // Heavy harpoon - Effective against medium and large enemies - Works as a beacon (marks target if impulse scanner is active) - Uses harpoons from inventory // Mines - Extremely effective against swarms and small enemies - Stuns and scares medium enemies - Useless against large ones - Works as a beacon when enemies swim nearby (marks target) - Notifies if mine was detonated/destroyed - Uses mines from inventory // Acoustic gun - Doesn't use ammunition - Long reload time - Highly effective against swarms and small enemies - Briefly stuns medium enemies
  • Added electric damage, shock debuff and shock mines for mortar // Shock debuff only affects living organisms, visual effect only for submarine
  • Removed camera diagnostics command (now info is displayed on dashboard)
  • "Discard" and "Use" buttons in inventory are functional again
  • Submarine no longer rotates while player is in interface or reactor is off
  • Submarine will sink very slowly when reactor is off
  • Cleaned up, fixed and improved submarine animations and sprites
  • Fixed bug where scan progress wouldn't reset after scanning
  • Changed speed display (experimental)
  • Fixed sound that would keep playing if scan process was abruptly interrupted
  • Added docking bay and related mechanics
  • Improved physics and item pickup
  • Drone now always faces nearest item when launched (if present)
  • Added equipment damage notifications
  • Changed damage mechanics (now all equipment can be damaged)
  • 1 new achievement

//---MINI UPDATE 0.1ca

  • Items are now easier to pick up with submarine (no need to aim cursor precisely)
  • Control hints no longer obscure submarine/drone view
  • Added interface to empty screens inside submarine
  • Added hint for rotary switch operation
  • Adjusted interior dust transparency
  • Changed tether length for capsules and items
  • Added pathfinding for drone. Now drone finds shortest path instead of phasing through space
  • Fixed item pickup with drone
  • Added CONFIDENTIALITY AGREEMENT to start screen
  • 1 new achievement

//---MINI UPDATE 0.1cb

  • Added ENLISTMENT AGREEMENT AND CLEARANCE CLASS ASSIGNMENT

Files

Sea Wonders 0.1ca.zip 180 MB
46 days ago

Get Sea Wonders / 海の不思議

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